Thursday, December 17, 2015

Coburn's head

Some of the work i did for SolidAnim during my internship, I worked with Ersan Musa on this realistic face made on the base of the American actor David Coburn.
I was primarily in charge of the sculpting process on Zbrush, and worked a bit on the lightning and maps.

The character run in real-time on the Maya dx11 viewport and was created for facial motion capture purpose.