Wednesday, December 23, 2015

We savages

A teaser of our next coming game after two months of production.

I'm in charge of the character pipeline and work with Maya, Zbrush, Marvelous Designer and Motion Builder for this purpose.

Boussouf Boys

A concept I did for a canceled project about the Algerian's war of independence.

Thursday, December 17, 2015

Coburn's head

Some of the work i did for SolidAnim during my internship, I worked with Ersan Musa on this realistic face made on the base of the American actor David Coburn.
I was primarily in charge of the sculpting process on Zbrush, and worked a bit on the lightning and maps.

The character run in real-time on the Maya dx11 viewport and was created for facial motion capture purpose.


We realeased our first virtual reality experience about the 9/11 events called [08:46], which makes you embody an office worker in the north tower during the attacks.

The game is available on our official website :
On the Occulus Share page :
And on the WearVr page :

The project was done in 3 months by a six members team, I was in charge of the interior modeling as well as the character animation and motion capture shooting/cleaning.

We had a lot of press coverage since the release in september and now acumulate more than 200 articles on the web in 30 differents country's.

Tuesday, January 6, 2015

Klin movement

Hebergeur d'image

Trailer UniART : Pixel SciFi Landscape

Here is some work I've done for Bento-Studio during my internship last year. A Unity3D's graphic package already available on the Unity Asset-Store.

The trailer is here :

And the Unity Asset-Store link here :!/content/19449<br />

Feel free to test the web demo given on this page, and enjoy the walk !